Multi-Threaded Game Engine Design shows experienced game developers how to apply threading techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step through the book featuring numerous examples to illustrate the concepts.
Detailed screenshots and well documented source code help readers understand the techniques being presented. Multi-threading is one of the hottest game development topics today and this book will show students how to apply advanced, cutting edge techniques to their game programming skill set.
This book has been misunderstood due to an unfortunate title. It is not an advanced book on threading existing engines, it’s an introduction to threading using several thread libraries, and it builds a competent DirectX shader engine in the process.
Compiler support: The code in this book was developed using Visual C++ 2008 and DirectX SDK (2010). Later versions of both will still work, but earlier versions may not.
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