Beginning Java SE 6 Game Programming (3rd Ed)

This book focuses on Java Applet and JFrame based games, develops a sample space shoot-em-up game that is improved chapter by chapter. No specific IDE is emphasized, just source code, so the reader may use Eclipse or Textpad or their favorite editor with the command-line.

 

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Beginning Java SE 6 Game Programming is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you’ll write short programs that demonstrate the topics being covered to reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered.

You’ll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java’s advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you’ll be able to use the skills and techniques you’ve learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!

 

Beginning Java SE 6 Game Programming


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